By Linda Schreiber
This is often approximately fifty five atari programing desktop.
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Additional resources for ATARI programming with 55 programs
7 Number Greater Than 32767. The value of an integer cannot be greater than 32676. Go over the statement and see why your program is generating such a large number. 8 Input Statement Error. The program needs a number but a letter or character was entered. If a letter or character is supposed to be entered, change the variable to a string variable. Catch wrong inputs for variables with a trap. 9 Array or String DIM Error. A string or array cannot be dimensioned to a size larger than 32676. The program is trying to access information beyond the area that has been dimensioned, or the program is trying to access a string or array that has not been dimensioned, or the program is trying to dimension an array that has already been dimensioned.
The message should be on the screen, along with th e ready prompt. Although this program only moved letters across the screen, using this technique of printing and erasing you can make graphics created with graphics characters move across the screen. 45 Chapter 8 Getting the Answers At times a value the program needs will change each time the program is run. Sometimes a new value will be entered by the computer user, other times the programmer wants the computer to use a different value that the computer arrives at from prior computation The computer needs to be able to keep track of the value by storing it in a place in memory so the computer can recall the value when it needs to.
7-1 . RAM requirements for the graphics modes. 2 3 4 5 6 7 8 Memory Required (RAM) 993 513 261 273 537 1017 2025 3945 7900 CONT and press return. The computer will start with the line it was on when it was interrupted and continue with the program. Sometimes, however, if the program uses different graphics modes, the CONT command will produce an error it would not have encountered if the program had not been interrupted. Even so, the break key with the CONT command are very useful when testing and debugging a program.
ATARI programming with 55 programs by Linda Schreiber
Categories: Game Programming