Android Arcade Game App by Jerome DiMarzio PDF

By Jerome DiMarzio

ISBN-10: 143024545X

ISBN-13: 9781430245452

ISBN-10: 1430245468

ISBN-13: 9781430245469

Apress, the major Android books writer, maintains to supply you with very hands-on, functional books for instructing and displaying app builders how one can construct and layout apps, together with online game apps, that may be equipped and deployed within the a number of Android app shops out there.

Android Arcade online game App: A genuine global venture - Case learn Approach isn't any varied in that it walks you thru growing an arcade variety felony holiday online game app—top to bottom—for an Android telephone or capsule. This publication teaches you the original features and demanding situations of making an Arcade type video game And it offers you the complete resource code for this pattern online game app.

After operating via this publication, you could re-use its felony holiday app as your own own template, then customise on your particular variables, layout and construct your personal Android video game app - best to backside. Then, install in a single or extra of the to be had Android app shops. have a good time and get coding.

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The game is launched as another Activity so that you, the game developer, have more flexibility in controlling the way your game is executed. If you want to add to your main menu other functions that are not tied directly to your game—for example, a configurator or tally board—this is a good way to keep your game from getting weighed down with superfluous code. Listing 4-1 shows the PBMainMenu code that you started writing in Chapter 3. The bolded code has been added to launch the PBGame Activity.

You will create the PBGame Activity next. J. F. DiMarzio, Android Arcade Game App © J. F. DiMarzio 2012 23 24 CHAPTER 4: Drawing the Background Listing 4-1. ImageButton; public class PBMainMenu extends Activity { /** Called when the activity is first created. setOnClickListener(new OnClickListener(){ @Override public void onClick(View v) { /** Start Game!!!! killProcess(pid); } }); } } CHAPTER 4: Drawing the Background 25 Notice that when you click the Start button now, the code is telling PBMainMenu to launch the PBGame Activity.

This class, like the PBBrick, uses a spritesheet, so no loadTexture() is needed. The PBBall class is very much like the PBBrick. Watch for the code in bold, however; it contains an important change that is necessary for displaying the correct texture later. 48 CHAPTER 5: Creating the Player Character and Obstacles The code for the PBBall is shown in Listing 5-4. Listing 5-4. GL_CULL_FACE); } } Now that you have all of your classes ready for your bricks, paddle, and ball, it is time to put them together and learn how to call them in the PBGameRenderer, right?

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Android Arcade Game App by Jerome DiMarzio

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Categories: Game Programming