By Jayme Schroeder, Brian Broyles
Step-by-step special directions and knowledge on a couple of AndEngine services, together with illustrations and diagrams for extra aid and effects. study all concerning the a variety of facets of AndEngine with leading and functional examples, beneficial for bringing your principles to existence. enhance the functionality of prior and destiny video game initiatives with a suite of necessary optimization guidance. constitution your purposes in a way that offers a tender circulate from splash reveal to point choice, to online game play.
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Extra resources for AndEngine for Android Game Development Cookbook
Info AndEngine Game Structure ff FixedResolutionPolicy: The FixedResolutionPolicy class allows us to apply a fixed display size for our application, regardless of the size of the device's display or Camera object dimensions. This policy can be passed to EngineOptions via new FixedResolutionPolicy(pWidth, pHeight), where pWidth defines the final width that the application's view will cover, and pHeight defines the final height that the application's view will cover. For example, if we pass a width of 800 and a height of 480 to this policy-types constructor, on a tablet with a resolution of 1280 x 752, we'd be left with an empty black area since there will be no compensation between the resolution policy and the actual display size.
See also ff Know the life cycle in this chapter. ff Working with different types of textures in this chapter. ff Applying text to a layer in Chapter 2, Working with Entities. Creating the resource manager In this topic, we're finally going to look at our resources from a bigger picture. With the resource manager in place, we will easily be able to make a single call to methods such as loadTextures(), loadSounds(), or loadFonts() in order to load the different types of resources needed by our game, all from a single, convenient location.
Compressed textures may also cause a noticeable loss of quality in your textures. The use of these types of textures should be relevant to the significance of the object being represented by the compressed texture. You most likely wouldn't want to base your entire game's texture format on compressed textures, but for large quantities of subtle images, using compressed textures can add noticeable performance to your game. info AndEngine Game Structure See also ff Creating the resource manager in this chapter.
AndEngine for Android Game Development Cookbook by Jayme Schroeder, Brian Broyles
Categories: Game Programming