By Nareyek A.
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Extra resources for AI in computer games
Our script is now created and saved. However it is not tied to any of the objects in our scene so it will not run. cs script to our paddle object for it to execute. Select the Hierarchy View and choose the paddle object. cs script. Drag and drop the script in the Inspector of the paddle object to add the script to it. You should now see the script attached to the object (Figure 3-9). 51 Chapter 3 ■ Create Positioning and Movement Figure 3-9. Output of the mouse information in the console The script component in the Inspector will show the name of the script as well as the public variables defined for that particular script.
Since we are creating duplicates, they will all be located in the same Transform location of our original object. We will need to select each object and move them to the appropriate locations on the screen. 2. The Y and Z position attributes should be 0 for all objects as well. Once completed, Right-Click on an empty area of the Hierarchy Window and select Create Empty. This will create an empty game object that we can use to place our bricks under. This will allow us to coordinate and move the entire row of bricks together.
Let’s start by modifying our script to match Listing 3-3. Listing 3-3. position = paddlePos; } } In our updated script we have now modified the Update() method to connect our paddle to the position of the mouse on the X axis. Let’s walk through the script line by line so we understand how everything works together. y, 0f); In this line we define the current Paddle position as a Vector3 variable. The variable allows us to set the X, Y, and Z coordinates for our current object (in this case, the paddle) dynamically.
AI in computer games by Nareyek A.
Categories: Game Programming