By Gary Rosenzweig
Ultimately there's a video games publication for Director builders! Up formerly, Lingo programmers have needed to determine it out themselves whereas Java and C programmers have had dozens of video games books to select from. With complex Lingo for video games, the hot e-book via Gary Rosenzweig, Lingo programmers can research from a professional video game developer who has created thousands of video games with Macromedia Director. The ebook includes greater than 20 whole video games together with the resource code. you could examine how every one of those video games was once made, and use the resource code to create your individual video games.
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Additional info for Advanced Lingo for Games
You can set the parameters differently for different sprites. So, for instance, you could have a behavior that controls an alien spaceship in a game. The behavior could have a parameter that determines the speed of the spaceship. When you assign it to one sprite, you could set the speed to one value. Then, when you assign it to another sprite, you could use another value. It is the same behavior, but the sprites exhibit different traits because the parameters are set differently. The key to using parameters is to understand the on getPropertyDescriptionList handler.
The perfect time to test for this game-over condition is just after a match has been made. After all, this is the only point in the game where the end can possibly be reached. It cannot be reached when the user is doing nothing, or when the user makes an incorrect match. At this point, we need to check through all the possible matches and verify that they are all complete. If even one is not complete, then the game is not yet over and no action needs to be taken. If the game is found to be complete, then we can specify a frame that the movie will go to.
It is used to wrap long lines of code without really breaking them apart. When programming in Lingo, you don’t need to use them at all as your lines can be as long as they want. However, because a book’s pages have a finite width, I use them in the book. on getPropertyDescriptionList me list = [:] -- Allow the author to have the sprite match with the previous, -- next, or a specific sprite addProp list, #pMatchWith,¬ [#comment: “Match With”,¬ #format: #string,¬ #range: [“Previous Sprite”,”Next Sprite”,”Specific Sprite”],¬ #default: “Previous Sprite”] -- if a specific sprite is to be used, what is its number?
Advanced Lingo for Games by Gary Rosenzweig
Categories: Game Programming