By Ben Smith
Complicated ActionScript 3.0 is a clean glance and new method of using necessary, structural innovations and techniques which are familiar within the box of wealthy interactive program improvement. With every one approach damaged down into diverse strategized motives, you will discover the method such a lot suitable for you. if it is an instance you could make the most of as-is, or one you can start with and enhance additional, you have got a thesaurus of definitions and organizational suggestions at your fingertips. Object-oriented programming (OOP) and layout styles aren't new to the sector, yet can frequently be ignored of their price. they're, every now and then, not just overwhelming to benefit, yet tough to place into perform. even though, they're important simply because they convey a constitution that may be damaged down, rebuilt, and reused. offers the development blocks required for the implementation of OOP Addresses difficulties and matters relating to OOP deals strategies on tips on how to process and make the most of OOP What you will examine comprehend the advantages of OOP how you can constitution code discover new techniquesDesign styles for ActionScript realize styles utilized by pros within the box think extra convinced approximately utilizing OOP on your improvement contemplate coding in a brand new gentle Who this booklet is for complex ActionScript 3.0 is for Flash and/or Flex developers seeking a greater figuring out of object-oriented programming and the knowledge to put it to use in a way useful to the language itself. desk of Contents Object-Oriented Programming: What it's & What it is not layout styles the fundamentals Coding types selection Making and making plans Review/Quiz Get actual structure and rules usually Used styles Structural styles Behavioral styles Creational styles
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Extra info for Advanced Actionscript 3.0: Design Patterns
The hashtable that resides in the instance of a dynamically defined MovieClip isn’t added to the traits object of MovieClipExtension, and therefore you save a few bytes. If you were to declare your new class as dynamic, getSize would reveal MovieClipExtension’s memory consumption to be equal to that of an instantiated MovieClip. The impact of 412 bytes on a system may not appear to be much; in fact, it may appear to be laughable. But in any application, bytes can add up quickly. 0, where garbage collection can’t be forced and is activated only when too much memory has been consumed, preserving memory resources is a vital.
String values are calculated based on the characters used; the memory required varies depending on whether the string is static or dynamic at the time of reference creation, and whether it’s a single character. Figure 2-2. The results of a few trials of the getSize method Using getSize, you can compile a class and calculate the number of bytes your class adds as overhead in an application. 0 object Shape. The class has the properties such as _color, _radius, and _object. Listing 2-1. The Circle class extends Shape and has three properties: _color, _radius, and _object.
Here’s are possible case scenarios for the example site: • • • User Landing A user comes to the site. The user views a blurb about the product. The site navigation is revealed. Product Gallery A user selects a product. Display product image and detailed specs. User purchases the product. Image Gallery A user selects a photo image. Display weather conditions photo. Present information callout. User browses images. Update information callout. Because I didn’t have a SOW available, I relied on the designer’s understanding.
Advanced Actionscript 3.0: Design Patterns by Ben Smith
Categories: Object Oriented Design